Tuesday, February 1, 2011

Mechanics: Combat

Combat in Guild Wars 2 is built around three facets: damage, control and support. Damage is simply decreasing the enemy's health, control is preventing the enemy from doing what it wants, and support consists of boosting the abilities of allies. Each profession is able to perform any of these roles. While some professions may be better at an aspect than others, no character is a specialist in a particular role. For example, there is no profession which focuses on the healing aspect of support - the best healing abilities available in the game are the compulsory self healing skills.
Combat is designed to be tactical; items in the environment can be used as weapons, body position can affect skills, and skills which allies use can interact with the player to create new effects. Even what is done at the edge of death can change the outcome of the fight dramatically.


7 comments:

  1. I am so excited for this game it's ridiculous. Ah I can't wait.

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  2. As a former wow player, Im pretty excited for this.

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  3. I cannot freakin wait, I played the original GW to death. Necromancers FTW.

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  4. Omg scuse me while i reinstall GW1

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  5. This makes me want to get back into GW1.

    supporting.

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